Comments for Crysis.Update.1.1-ViTALiTY
| georged_31 Posts: 62 Status: user | 8.January 2008, 17:05 Crysis(R) Patch 1.1 Change List - Fixes: *Fixed: Potential crash in D3D10 *Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game. *Fixed: Inconsistent damage dealt to vehicles when shot by LAW. *Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix *Fixed: Memory leak with FSAA modes *Fixed: Infinite ammo hacks. *Fixed: Memory leak in D3D10 when switching screen modes *Fixed: Muti optimizations *Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position. *Fixed: Crash when loading savegame with level exported recently by editor *Fixed: Virtual keyboard does not function properly when a game pad is connected *Fixed: Users can lose the ability to look around with the Right Stick *Fixed: Setting screen resolution to "default" stops user from selecting last resolution *Fixed: Bug when changing resolution in D3D10 *Fixed: Issues with Depth of field and water droplets in D3D10 *Fixed: Crash on NaN warning Updates: *Added: Motion Blur UI and V.SYNC UI options *Optimized: Motion blur *Optimized: FSAA (Full Scene Anti-Aliasing) *Optimized sound id implementation *Enabled VSync functionality in D3D10 *New benchmarking files for ice CPU benchmark. *http/xmlrpc password protected remote control session *Marked debug cvars as cheat *F12 (screenshot) now works in restricted mode as well Tweaks: *Reduced LAW splash damage vs. infantry in PowerStruggle mode *Slowed Rocket projectile speed down in MP slightly *Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection *Reduced grenade explosion radius in multiplayer *Clamped water tesselation to avoid cheating in MP *MultiGPU improvements with depth map updates |
| Benson Posts: 92 Status: user | 9.January 2008, 11:58 Bit late for an update finished it in 5 1/2 hours waste of money if you paid for it . |
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